Legend of Heart
Spell Normal

Legend of Heart

  • Archetype:
  • Legendary Knight

  • View:
  • 5420




Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 50
Deck 52

Legend of Heart — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Legend of Heart converts a 2000 LP payment, one Warrior tribute and up to three banished Legendary Dragon Spells into up to three Legendary Knights from hand, Deck or GY, so its value is a multi-body Special Summon rather than its own stats. The card scores in the middle because that conversion needs Legendary Dragon Spells in hand or GY and a Warrior to tribute, and the once-per-turn clause limits repeat use. Its presence across 42 decks and 16 archetypes is treated as proof of a practical role, not of raw strength, and it earns no points for being a popular card.

Axis scores

Axis Score Evidence
Accessibility 55 Playable from hand with 2000 LP and a Warrior tribute, but full value needs Legendary Dragon Spells in hand or GY, and the deck sample shows it in 42 of 42 main decks (verified/observed)
Combo & Conversion 65 Text allows up to three Legendary Knights from hand, Deck or GY from one spell, but there are no recorded boards to confirm the conversion (inferred)
Resource Economy 55 Banishes up to three Spells and costs 2000 LP and a tribute to gain up to three bodies, so the net is positive only when several Spells are available (inferred)
Effect & Interaction 5 The card has no negation, removal or hand-trap effect (verified)
Material Utility 5 A Spell has no body of its own; its value is the Knights it summons, not its own material use (verified)
Resilience & Flexibility 40 Once per turn with a single activation and a named Spell requirement, so a single negation can end the line; multi-spot value comes from several summonable Knights (inferred)
Deck-Building Efficiency 55 Average 1.67 copies per deck and one slot, but it adds a Legendary Dragon and Warrior dependency and no garnet or lock is evidenced (observed/inferred)

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: Dependency restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (Deck includes -2 modifier)

Strengths

  • Can summon up to three Legendary Knights from hand, Deck or GY from one Spell
  • Played in 42 of 42 sampled main decks across 16 archetypes
  • Strong observed partner support with The Fang of Critias (71.4%) and Legendary Knight Critias (69%)

Weaknesses

  • Needs a Warrior tribute and 2000 LP to activate
  • Full value depends on three distinct Legendary Dragon Spells in hand or GY
  • Once per turn, so repeat use is limited
  • No recorded combo boards to confirm how it performs in practice

Counters / choke points

  • A single Spell negation ends the line before the summons resolve
  • Opponent interaction that stops the Legendary Knight summons after activation
  • Hand traps that disrupt the Legendary Dragon Spells before the cost is paid

Best use

Starter / Combo enabler: a multi-body Special Summon from one Spell. Decks: Legendary Knight, Dark Magician, Red-Eyes, Morphtronic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: pay 2000 LP and tribute 1 Warrior, banish up to 3 Legendary Dragon Spells, summon up to that many Legendary Knights; Once per turn by name clause; Played in 42 of 42 sampled main decks across 16 archetypes; Top partners: The Fang of Critias 71.4%, Legendary Knight Critias 69%
  • Observed: Average 1.67 copies per deck, distribution 1/2/3 copies at 25/6/11 decks; Gameplay type 4 in 42.9% of decks and type 7 in 40.5% of decks
  • Inferred: Summon-count scaling makes the card a multi-body starter when Legendary Dragon Spells are available; Restriction on Legendary Dragon Spells and Warrior tribute lowers accessibility
  • Data gaps: No combo evidence: starter role, material role and power index are all unmeasured, so combo conversion is text-only inference No guides supplied No banlist token, so unlimited copies are assumed No usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only Legendary Dragon Spell and Warrior tribute availability is not verified by evidence











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